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	<title>Comments on: SFX of doom</title>
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		<title>By: Kristie</title>
		<link>http://kristieaddison.com/sfx-of-doom/comment-page-1/#comment-13</link>
		<dc:creator>Kristie</dc:creator>
		<pubDate>Mon, 10 Dec 2007 02:45:00 +0000</pubDate>
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		<description>Yes, we definitly need bunny noises I&#039;ve been thinking.... :)</description>
		<content:encoded><![CDATA[<p>Yes, we definitly need bunny noises I&#8217;ve been thinking&#8230;. <img src='http://kristieaddison.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Joshua Smyth</title>
		<link>http://kristieaddison.com/sfx-of-doom/comment-page-1/#comment-12</link>
		<dc:creator>Joshua Smyth</dc:creator>
		<pubDate>Mon, 10 Dec 2007 01:55:00 +0000</pubDate>
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		<description>Haha cool.&lt;br/&gt;&lt;br/&gt;Just implementing the SFX now, its a real shame to try downsampling some of them.&lt;br/&gt;&lt;br/&gt;Playing through the game, we missed quite a few, so we might need to do another session sometime.</description>
		<content:encoded><![CDATA[<p>Haha cool.</p>
<p>Just implementing the SFX now, its a real shame to try downsampling some of them.</p>
<p>Playing through the game, we missed quite a few, so we might need to do another session sometime.</p>
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