Kristie Addison

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Archive for the 'Sound Effects' Category

Sound Design for Derelict

Derelict Alpha was just released yesterday, I downloaded it shortly after midnight and began playing my way through (slowly, because I’m terrible at games).  Even though I’ve worked on the game it was just as exciting for me because I hadn’t played it since the beta which didn’t have my sounds or music in, and theres been a lot of other changes too.

A huge congratulations to ERIC HOGAN on finishing this big project.  Erik is a talented indie game designer from Auckland NZ and he has developed Derelict in his spare time over the last 9 months.  You can download Derelict for free from his website.

Notes on sound design for Derelict.

I came into this project as it was nearing completion, there were already a lot of sounds in the game from various soundbanks, and already three tracks of music from the other musicians Samuel Gavin, Edward Clombe, and Bill Norris.  I wrote two additional tracks and began working on the sound effects.

One of my favorite effects is the sound the teleport module makes in the game.  The teleport looks like a cylindrical blue forcefield, and monsters are transported onto the ship through them. I created the sound for these by plugging an instrument lead into my recording interface, and moved my thumb about on the hot end creating sounds like electrical hum.  Then I just chucked in a little phaser, a touch of reverb and that was it.

The sounds the monsters make in the game were a lot of fun to do.  I used my Digitech Vocal300 vocal effects processor to pitch shift the signal down and my old reliable Audix OM2 dynamic mic.  Just recorded snarling and lurking and scary breathing all pitched down, again a touch of reverb to replicate the sound of a big deserted spaceship.

The footsteps were the most challenging sound for me.  Because these sounds were recorded at home not in a studio to keep the budget down as this is not a commercial project, keeping out the background noise was a bit of an issue.  Especially when weather is involved.  But if it’s not weather it’s dogs barking, neighbors mowing the lawn, or people driving past.  In the end, I found the best way for me was to use a dynamic mic instead of my condenser, and to manually silence all the sound between the footsteps.  The dynamic mic was a tough choice because I had to get it much closer to my feet for the recording than I had my condenser, so it was tricky to walk realistically in one spot while being careful not to kick the microphone or tread too hard so that vibration traveled up the mic stand into the mic.  All in all, I’m reasonably happy with how the footsteps came out.

Here are the music tracks I wrote for Derelict.


posted by Kristie in Games,Gear Reveiw,Music,RPM,Recording,Sound Effects and have Comments (3)

Latest project – Derelict

It’s 10:00am, I am enjoying a morning coffee (Lavazza mmmmm) a piece of toast with cheese on top, and the thought that today I will be spending today recording yet more sound effects, rather than spending my day breathing solder fumes, fixing other peoples broken guitars while my own broken ones sulk miserable and neglected in their stands.

I am doing sound for a NZ indie game called Derelict. It’s a first person shooter, where you control five different characters. Which at first can be a little confusing but once you get the hang of it it’s very cool.

My very short retelling of the storyline would go like this – “You’re on a space ship, there are monsters. Kill them all.” There is in fact a lot more too it than that, but I won’t go spoiling it for you. You can download a beta copy of the game, and read the development blog for it at http://earok.net/. The current version doesn’t have any of my sounds in it yet, but I’ll keep you posted as to when I’m done.

Anyway, the coffee is gone so I better get started.

P.S. Portfolio updated. I have added some music from another game I have worked on recently. I can’t say any details about that game at this stage though. Secret Squirrel.

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posted by Kristie in Games,Sound Effects and have No Comments

Bunnies of Doom (and Fantabulous SFX of Doom)

I fear I may have spelt Fantabulous wrong. Lucky it is not a real word aye. Or the spelling police would be on me in a jiffy…

Yesterday I spent most of an evening recording sounds for my friend Joshs indie game Caverns of the Underkeep. It’s a rogue-like game, which according to geeks I know, is a game where the map is randomly generated each time you play. Josh claims it’s not a RPG – but it sure does look like one ;) It’s done in Java, so you just play it in your browser. It’s different every time you play which is cool. Especially at the moment while it’s still being built and is constantly being updated. /Plug for Joshie. Read more…

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posted by Kristie in Recording,Sound Effects,VST Instruments and have Comment (1)

Digitech Vocal 300

I have a Digitech Vocal 300 Vocal effects processor. I bought it cheap one day on impulse from my local music store . Intending to use it for making a cool delay sound on stage, somehow I managed to never once get it set up at band practice let alone take it to a gig.

As far as useful sounds go, it’s about as useful as the average guitar multi effects pedal (e.g. GO BUY A DECENT AMP YOU MORON!) There is a tube pre-amp modeler, which is, pretty crap. A grunge distortion which is, basically, also pretty crap. There is an overdrive too, which I assure you, won’t make your day. So does buying this ridicules purple monstrosity make me some kind of moron? No. Definitely not. Not a moron at all…. Read more…

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posted by Kristie in Gear Reveiw,Recording,Sound Effects and have Comments (2)

SFX of doom

Spent the afternoon recording sound effects for my friend Josh’s new online game he’s making… Read more…

posted by Kristie in Sound Effects and have Comments (2)