The Beta version of a game I’ve done music for has just come out. The game is called “Attack of the Meeplings” And is a cute neo-retro bullet dodge arcade style browser based game. Well, that’s how I’d describe it I guess
It’s made by TinyFrog Software, and the game can be found at http://www.tinyfrogsoftware.com/aotm/
The music I did is done with General Midi, which was a challenge in itself. I think I already blogged a little while back about rediscovering the joys of MIDI, and while MIDI is a little outdated,and quite restricting, is does have some advantages. Because Attack of the Meeplings is a browser based game, it’s preferable for it to have a small file size for fast download. MIDI file sizes are ridiculously tiny, so ideal for this sort of thing. The other advantage we had with MIDI in the case of this game, is the fact that you can change the BPM. The game starts off with the music playing at 140BPM, and as the game speeds up with each level, the music plays faster and faster. Unfortunately I’m really bad at computer games, and haven’t managed to get past the first level. Yet…..
Thanks for the music, Oh I forgot to mention you in my inital post, I’ll rectify that now.
BTW, AOTM still has old title on page
Cheers Josh.
as i recall from long ago, gm was bad because it had few sounds and many of the sounds weren’t useful. so effectively, gm has few sounds.
in context of gm limits, i’d be interested in hearing the AMAZING/ASTOUNDING result (need a link to a representative cut).
btw, i don’t play even card games, much less electronic games. (but in most other ways i am not a communist traitor to the american way of life.) so i don’t have an idea what game music is “good” vs “bad”.
ok, found link on your portfolio page
http://www.tov.amperzahn.com/mp3/shoot%20shoot%20bang%20bang%20anvil%20type%200.mid
You are allowed to use the same user name more than once you know
Sorry about late comment approval, I’ve been on holiday